
Moving forward into the game continues to be a treat for the eyes. If you removed Leo and certain objects like the gold he collects on his adventure these would feel like they’re something far more focused on achieving realism, but even games that do attempt such things often have to cut corners because their main character’s interactions with the world are complex and they aren’t a simple furball that slides across the ground with ease. Rocks and dirt have their own unique shapes and are arranged with each other in ways that aren’t distracting but work together to create a marvelous landscape that borders on the realistic. Right off the bat you’re thrown into a natural area of fields and forests, but rather than playing into the tropes of the unassuming first world of many platform games, these spaces make sure every piece of land you move across is remarkably detailed. While our protagonist Leo is only able to explore the environments he travels through on a 2D plane, the game takes no shortcuts in bringing this locations to life with astounding attention to detail.



Leo’s Fortune does star the character described, but its level designs and graphics are not only remarkably vivid and detailed, but they’re positively drop-dead gorgeous. If you told me there is a platforming game where you play as a furball with a lush mustache, I’d probably imagine a game that chose a simple protagonist due to budgetary limitations or a desire to keep things incredibly minimalistic.
